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Super street fighter 2 turbo box art
However, it was an early signal of a game property beginning to cross over into very broad consumer consciousness as millions of Indy viewers connected the dots and knew that Street Fighter was a video game with presence at a marquee sporting event. At first, I wasn't so sure. Brian Duke: It kind of grew from being a nice little family-feeling operation to being a major corporation within a short period of time. Like the Dreamcast port, bonus stages from previous versions were also included. Joe Morici: [It was always difficult] to get assets [from Japan] to be able to market it properly. Amusement Press, Inc. They praised it as the "ultimate beat 'em up" while their only criticism was the "Slow CD access" times.