As the story progresses and you delve into the mystery, the game's genius becomes clear: It's genuinely scary because it's so restrained[ But it could also be Mary because the faded look of the picture from what we can see could be an old photograph like the one that James carries around during the game with different things happening to it depending on actions taken at various points. Macabre, vaguely humanoid creatures are roaming the streets and attempting to attack James whenever possible. When he discovers that the path to his first destination, the lakeside Rosewater Park , is blocked, James decides to pass through an apartment complex to reach what he believes could be the "special place" Mary mentioned in her letter. The objective of Silent Hill 2 is to guide player character , James Sunderland, through the monster-filled town of Silent Hill as he searches for his deceased wife. Making it a mystery and a symbol for your game is to me what makes the physical copy of a game so unique.